
San
Mateo National Little League
Rules:
2008
THESE
RULES ARE IN ADDITION TO THOSE CONTAINED IN THE OFFICIAL LITTLE LEAGUE
RULEBOOK. 1.
Restraining Line – Managers and
coaches may not cross the restraining line without permission of the
umpire. Failure to obtain permission
from the umpire will constitute a trip to the mound and possible ejection from
the game at the discretion of the umpire (B). 2.
Player Absences – If a player misses
two consecutive games, the Player Agent must be notified by the manager before
the team plays its next game. Failure to
do so can result in a one game suspension of the manager (B). 3.
Player Ejection – If a player is
ejected from a game and a parent is not present, the player must leave the
playing field immediately. The Board
Member on duty or another adult will be assigned to watch the player. 4.
Player Call-up – If a player is
absent for 1/3 of the season, a player must be called up from AAA. If the player that misses the games returns
to the team, the team will play with 13 players with approval from Little
League. No player will be brought up
from the AAA after the 13th game of the AAA season (M). See Appendix
B. 5.
Plays at Home Plate – Any runner is out
when, if in the judgment of the umpire, the runner fails to avoid contact with
any player covering home plate during a play at home plate (either prior to, or
during, or after which the ball arrives from the field) the runner shall be
called out. The runner shall not be
called out for any contact incurred during a feet first slide into the player
covering home plate during a play at home plate (B). 6.
Players in the Dugout – Injured players
may sit in the dugout during play provided they wear their uniform shirt. No batboys or other non-playing youths are
allowed in the dugout during games (B). 7.
Coach or Manager
Disciplinary Hearing –
If a Board Member on duty witnesses a coach or manager treating an umpire in an
inappropriate manner, the Board Member is obligated to submit a detail of the
incident to the President, Chief Umpire, and Appropriate Coordinator. If it is deemed by these three individuals
that a disciplinary hearing is warranted, the offending party must go in front
of the entire Board, explain their actions, and explain how the incident will
not happen again. The offending party is
subject to suspension, as decided by the three-person committee after
consultation with the Board. If a second
incident occurs, the same process will be initiated with the offending party subject
to removal from his or her position (B). 8.
Playing Time Record –
Managers
will complete a playing time card with players listed in numerical order to the home plate umpire before each game. The umpire will record each
non-participating defensive player for minimum playing time purposes (B). 9.
League Equipment and
Dugouts – Managers
of teams playing the last game of the day are responsible for securing all
league equipment and removal of trash from the dugouts (B). 10. Sibling, Coaches, and Managers Options - Local Major Rules THESE
RULES ARE IN ADDITION TO THOSE CONTAINED IN THE OFFICIAL LITTLE LEAGUE
RULEBOOK. 1.
Minimum Playing Time – Each player in the
Majors Division must play for nine defensive outs (3 innings), and have one at bat. Called games and games when the home team is
ahead after 5 ½ innings shall be the only exceptions to this rule. Playing time can be reduced to 2 innings for
actions detrimental to the team, but only after submittal of the reason for the
reduction and approval by the player coordinator and major coordinator (M). 2.
Nine Year Olds – Nine year olds are
not eligible for the Majors (M). 3.
Suspended or Rained Out Games – Suspended or rained out games will be
rescheduled to be played on the next available Friday. If there are more than one canceled or
suspended games during the week, then the games will be played on successive
Fridays in the same order that they were originally scheduled (M). 4.
Rescheduling Games – Once the schedule
is released to the managers, which will be within 48 hours of the Major Draft,
each manager has two weeks to alert the Major Coordinator of possible
conflicts. After the two weeks, the
Major Coordinator will release the Final Schedule. This schedule is then final (M). 5.
Age Groups – All 12-Year Olds
will play in the Majors with the exception of safety concerns. The 12-Year Olds will be evenly distributed
between the eight teams. The number of
12s on each team will be based on the number of 12s returning to each
team. The order in which will additional
12s beyond a number divisible by eight will be selected will be by the number
of 12s returning to that team (example, If there is one additional 12 beyond a
number divisible by eight, the team with the most 12s will be required to have
the additional 12 added to their roster via the draft. This will continue until each of the teams
have their allotted number of 12s assigned.
If teams have the same number of 12s returning and an odd number of 12s,
the team that will be assigned the additional 12 will be selected by a coin
toss). The player ages ten through
twelve, who was not previously a member of a major team, must attend at least
50% of the tryouts to be eligible to play in the majors during the current
season (M). 6.
Tie Breaker Protocol – If two teams are
tied in the final standings, head-to-head competitions will be used as a
tiebreaker. If the two teams remain
tied, for purposes of league standings and trophies, the teams will remain
tied. The remaining tie breaking procedures
will be used to determine tournament seeding and drafting position for the
following year. A.
Head
to head competition B.
Won-Loss
record against the top teams in their order of finish C.
Won-Loss
record against the remainder of the teams in their order of finish D.
One
game playoff between the two teams tied for one remaining playoff spot E.
Coin
tosses for seeding purposes only In the event of a tie between any of the top
four finishers (playoff contenders) from league play the tiebreaker protocol
will follow the format depicted above through C. If such teams remain tied after the protocol
waterfall is exhausted a coin toss will determine playoff seeding. The winner of the coin toss will have the
option of home advantage and the seed or drafting position in the subsequent
year. The draft position selected will
remain the drafting position for that team throughout the entire subsequent
year’s draft. Trophies will be awarded
to the tied teams for the regular season in the position of finish (i.e. if
there is a perfect tie for first place all players on both teams will be
awarded first place trophies) (M). 7.
Pre Game Warm Up – The visiting team
shall take the field 25 minutes prior to game and warm up for a period not to
exceed 10 minutes. The home team may
warm up 15 minutes prior to game not to exceed 10 minutes at which time the
umpires will call the start of the game.
The board member on duty will control the start time of games and
resolve any warm-up disputes (M). 8.
Bat Throwing – If a player throws
his bat while at bat or otherwise, he will be warned once and will be benched
for that game after the second occurrence.
If the umpire deems that the player threw the bat on purpose then he may
be ejected from the game immediately (M). 9.
New Team – The new team will
receive eight players prior to the draft.
The players will include 4 12-year olds, 2 11-year olds, and 2 10-year
olds. The new team will then draft last
(M). 10.
Sibling, Coaches, and
Managers Options – Sibling,
Coaches, and Managers Options are defined in the LL Operating Manual. The selection of players that are determined
to fall within the option definition in the LL Operating Manual will be
selected according to Appendix A. THESE
RULES ARE IN ADDITION TO THOSE CONTAINED IN THE OFFICIAL LITTLE LEAGUE
RULEBOOK. 1.
The Batting Order – will be the entire
team roster. Managers shall establish
and submit a batting order to the official scorer (to be provided by the home
team) and the opposing manager before each game. All batters will bat in order, with no
changes allowed in that order (Mi). 2.
Minimum Playing Time
– Each
player must participate in each game for a minimum of nine defensive outs. There is free substitution, and players once
removed from the game may re-enter.
However, no defensive substitutions will be allowed in the middle of the
inning except pitching changes or substitution due to injury (Mi). 3.
Time Limits – Only the weather and
available daylight will limit weekday games.
Weekend games will be limited to 2 and ½ hours, although the last game
shall be limited only by daylight as decided by an on duty Board Member (Mi). 4.
Suspended or Rained
Out Games – Will
be rescheduled for the next available Friday. If there is more than one game
suspended or postponed during a week (Saturday through Thursday), the games
will be made up in the same order in which they were originally scheduled. Any suspended or postponed games that are not
played before the final regularly scheduled season game, the teams will receive
a tie in the standings (Mi). 5.
In Season Major
League Draft – When
an AAA player is drafted into majors, the AAA team needing a player will follow
the attached San Mateo National Little League Procedure for AA Promotion. However, should the AAA player refuse a
draft by a Major League Team during the season, that player will be ineligible
for the Majors for the balance of the season, and is ineligible for any
All-Star team during the season. No
player may be drafted after 70% of the AAA season has been completed (Mi). 6.
Pitching Rules – Twelve-year-olds are
not permitted to pitch. Pitchers are
limited to three innings per game provided they do not reach their allotted
pitch count maximums first (see regulation VI).
Although there is free substitution, the three pitching innings must be
consecutive. A player once removed as a
pitcher, may not pitch again in the same game.
Delivery of a single pitch constitutes having pitched an inning (Mi). Random Rules THESE RULES ARE IN ADDITION TO THOSE
CONTAINED IN THE OFFICIAL LITTLE LEAGUE RULEBOOK. 1.
No
smoking, chewing gum or tobacco on the field or in the dugout. Water is permissible. 2.
No
throwing of equipment or use of profane language by managers, coaches, or
players. 3.
Alcoholic
beverages are prohibited in the stands, parking lot or on the field. Our field permits may be revoked by the City
if this rule is not observed. 7.
All
players must wear an athletic supporter during games and practices. Catchers must wear long model chest
protectors with neck collar, throat guard, shin guards, and a catcher’s helmet
with mask. Catcher must wear a mask,
throat protector and catchers helmet during practice, pitcher warm-up and
games. 8.
Players,
managers, coaches of the participating teams shall not address, or mingle with
spectators, nor sit in the stands during the game in which they are
engaged. 9.
Players
and substitutes shall sit on their team’s bench or in the dugout unless
participating in the game or preparing to enter the game. No one except eligible players in uniform,
manager and coaches shall occupy the bench or dugout. When batters or base runners are
retired. They must return promptly to
the bench or the dugout. 10.
Only
participating team personnel and game officials are permitted on the playing
field during the game. 11.
When
a manager, coach or player is ejected from a game, they shall leave the field
immediately and take no further part in that game. They may not sit in the stands and may not be
recalled. Any manager or coach who is
ejected from a game is suspended from his or her team’s next physically played
game and my not be in attendance at the game site from which they were
suspended. 12.
During
suspension, the serving coach or manager is not allowed on the premises during
the time that the team they are serving is playing THESE
RULES ARE SPECIFIC REMINDERS OF SOME IMPORTANT SAFETY ISSUES. THEY ARE NOT INCLUSIVE OF ALL SAFETY RULES,
AND THE READER IS SPECIFICALLY REFERRED TO ADDITIONAL RULES AND GUIDELINES IN
THE OFFICIAL LITTLE LEAGUE RULE BOOK AS WELL AS ANY APPLICABLE SAN MATEO RULES,
REGULATIONS, ORDINANCES, AND/OR LAWS. 1. First
Aid and Medical Releases – Managers shall bring a First-Aid kit and the
team Medical Releases to all games and practices. 2. Unsafe
Condition of Field – Play area should be inspected for holes, damage,
glass, and foreign objects. Any unsafe
condition should be reported to the league. 3. Weather
and Field Conditions – No games or practices should be held when the
weather or field conditions are not good.
4. Equipment
Inspection – Managers should regularly inspect their team’s equipment, and
report any problems to the League Equipment Manager. 6. Fake
tags – Little League rules prohibit fake tags because they can cause
injury. 7. Helmets
– Little League rules require all batters, base runners, and player coaches
to wear batting helmets while on the field. 9. Base
Runners Must Avoid Contact on Tag Plays – Little League rules state that
any runner is out when he does not slide or attempt to get around a fielder who
has the ball and is waiting to make the tag. 10. Head
First Slides – Little League rules do not allow headfirst slides when a
batter or runner is advancing to a
base. However, headfirst slides are
allowed only when a batter or runner is returning
to a base. 11. Sliding
Practice – During sliding practice, bases should not be strapped down. 12. Safety
Glasses – Parents of players who wear glasses should be encouraged to
provide “safety glasses” for their child. 13. No
Metal Accessories – Players shall not wear watches, rings, pins, or other
metallic items. 14. On 15. No
Catcher’s Chatter – Catchers are not allowed to talk to opposing batters
during a pitch.
These rules are specific reminders of some
important safety issues. They are not
inclusive of all safety rules, and the reader is specifically referred to
additional rules and guidelines in the official little league rulebook as well
as any applicable
1.
Managers
shall bring First Aid and Medical Releases to all games and practices.
2.
No
games or practice should be held when, in the manager, coach or league
official’s opinions, weather or field conditions are not safe.
3.
Play
area should be inspected frequently for holes, damage, stones, glass, and other
foreign objects. Any damage should be
reported to the league.
4.
Bats
and loose equipment should be kept off the field.
5.
Equipment
should be inspected regularly. Make sure
it fits properly.
6.
During
sliding practice, bases should not be strapped down.
7.
Parents
of a player who wears glasses should be encouraged to provide “safety glasses”
for their child.
8.
Players
shall not wear watches, rings, earrings, pins or other metallic items.
Appendix A
Summary of Current
SMNLL Major Division Draft Option Policy
Major
Draft Option policy:
|
Type of option |
Age |
All-star |
Draft round |
Comments |
|
Coach |
All |
Yes |
1 |
Can be changed by unanimous vote of managers |
|
Coach |
All |
No |
2 |
Can be changed by unanimous vote of managers |
|
Manager |
All |
Yes |
2 |
Can be changed by unanimous vote of managers |
|
Manager |
All |
No |
3 |
Can be changed by unanimous vote of managers |
|
Sibling |
Sibling already on
team |
Yes |
1 |
Can be changed by unanimous vote of managers. Needs consent of manager & parent. |
|
Sibling |
Sibling already on
team |
No |
2 |
Can be changed by unanimous vote of managers. Needs consent of manager & parent. |
|
Sibling |
Neither sibling on
team |
|
|
Siblings taken on consecutive picks. Needs consent of manager & parent. Does not need to be completed by the 3rd
round. |
When more than one
option is scheduled for the same round, options will just drop down into the
next available round.
Appendix B
Procedures for AAA Promotion to Majors
Pre-Season
Promotions:
Occasionally, subsequent to the major draft
and prior to (or concurrent with) the AAA draft a player may decline to play in
the league. When such a situation arises,
it is the responsibility of the affected major manager to notify the player
agent no later than 24 hours after learning of the potential withdrawal from
the league and to provide the player agent with the names of five alternative
player candidates listed in order of preference. It is then the player agent’s responsibility
to notify the AAA coordinator as soon as possible thereafter such that the AAA
coordinator can inform the respective AAA managers regarding the potential loss
of a player candidate. If the affected
major manager fails to notify the player agent within 24 hours of learning of the
potential for a withdrawal from the league, the affected major manager will be
suspended from the league.
Mid-Season
Promotions:
1.
Immediately
upon learning of a player vacancy, the Player Agent shall compile a list of AAA
players eligible for promotion to the majors (“eligible list”). The Player Agent shall promptly provide the
eligible list to the major manager with the player vacancy.
2.
Within
one week of the receipt of the eligible list, the major manager must provide
the Player Agent with a written roster identifying five choices for promotion
listed in order of preference. The
deadline for the major manager’s timely submission of the promotion roster to
the Player Agent shall be in writing, specifying the time and date the roster
is due.
3.
As
soon as possible, the Player Agent will arrange a face-to-face meeting with at
least one parent of the first player selected by the major manager.
4.
The
selected player will have 72 hours from the meeting with the Player Agent to
accept the promotion (“decision period”).
Failure to timely accept promotion will result in the elected player's
loss of all-star eligibility and any future promotion during the current
season. The Player Agent will notify the
major manager of the player’s decision.
Once a selected player does not accept the promotion, the Player Agent
will promptly repeat the promotion process with the next candidate selected by
the major manager.
5.
In
the event that the first three candidates do not accept promotion, the major
manager should begin preparation of another list of five candidates. The next list shall be provided to the Player
Agent, no later than the end of the decision period for the fourth candidate.
6.
In
the event a major manager fails to timely provide the Player Agent with a
roster of candidates, the Player Agent shall use his own discretion to select an
AAA player for promotion from the eligible list. All applicable AAA promotion rules will still
apply. If the candidate selected by the
Player Agent does not accept promotion, the Player Agent shall continue to use
his discretion in the election of additional candidates until the major manager
provides the Player Agent with a written roster of candidates (Rule 2). The Player Agent will not use any tardy
roster submitted by a major manager until the current candidate does not accept
the promotion.
7.
The
local “six player of any age group” rule shall be waived as to 12 year olds for
the purposes of promotion.
8.
There
shall be no contact between the major manager and the AAA prospect for
promotion or his/her parents. All
contacts must be through the Player Agent.
The AAA manager should be notified immediately after one of his players accepts a promotion. If a manager contacts a prospect, he or she
loses the right to that player.